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By the end of these notes, you should be able to:
Momentum is the "quantity of motion" an object has. It depends on both mass and velocity:
Momentum=m×vwhere m is mass (in kg) and v is velocity (in m s⁻¹). Momentum is measured in kg m s⁻¹. It is a vector — it has both size and direction, so direction matters.
The Principle of Conservation of Linear Momentum states:
When two objects collide, and no external force acts on the system, the total momentum before the collision equals the total momentum after the collision.
In plain English: the total "amount of motion" in the system does not change during a collision.
For two objects with masses m1 and m2, moving with velocities u1 and u2 before the collision and v1 and v2 after the collision:
m1u1+m2u2=m1v1+m2v2
This equation is your starting point for almost every collision problem.
Important: Always set a positive direction at the start of a problem. If a velocity is in the opposite direction, it gets a negative sign.
Conservation of momentum alone is not enough to solve most collision problems — it gives you one equation but you often have two unknowns (v1 and v2). You need a second equation. This is where Newton's Experimental Law comes in.
Newton's Experimental Law (also called the Law of Restitution) describes how "bouncy" a collision is. It says:
The speed at which two objects move apart after a collision is a fixed fraction of the speed at which they were approaching each other before the collision.
Written as a formula:
e=speed of approachspeed of separationMore precisely, using velocities along the line of impact:
e=u1−u2v2−v1
Here:
The letter e stands for the coefficient of restitution. Think of it as a "bounciness score."
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