3.6 Momentum


2026 Syllabus Objectives

By the end of these notes, you should be able to:

  1. Recall Newton's Experimental Law and the definition of the coefficient of restitution, know that 0e10 \leq e \leq 1, and understand the terms "perfectly elastic" (e=1e = 1) and "inelastic" (e=0e = 0).
  2. Use conservation of linear momentum and/or Newton's Experimental Law to solve problems involving the direct or oblique impact of two smooth spheres, or the direct or oblique impact of a smooth sphere with a fixed surface.

1. Conservation of Linear Momentum

Momentum is the "quantity of motion" an object has. It depends on both mass and velocity:

Momentum=m×v\text{Momentum} = m \times v

where mm is mass (in kg) and vv is velocity (in m s⁻¹). Momentum is measured in kg m s⁻¹. It is a vector — it has both size and direction, so direction matters.

The Principle of Conservation of Linear Momentum states:

When two objects collide, and no external force acts on the system, the total momentum before the collision equals the total momentum after the collision.

In plain English: the total "amount of motion" in the system does not change during a collision.

For two objects with masses m1m_1 and m2m_2, moving with velocities u1u_1 and u2u_2 before the collision and v1v_1 and v2v_2 after the collision:

m1u1+m2u2=m1v1+m2v2m_1 u_1 + m_2 u_2 = m_1 v_1 + m_2 v_2

This equation is your starting point for almost every collision problem.

Important: Always set a positive direction at the start of a problem. If a velocity is in the opposite direction, it gets a negative sign.


2. Newton's Experimental Law and the Coefficient of Restitution

Conservation of momentum alone is not enough to solve most collision problems — it gives you one equation but you often have two unknowns (v1v_1 and v2v_2). You need a second equation. This is where Newton's Experimental Law comes in.

Newton's Experimental Law (also called the Law of Restitution) describes how "bouncy" a collision is. It says:

The speed at which two objects move apart after a collision is a fixed fraction of the speed at which they were approaching each other before the collision.

Written as a formula:

e=speed of separationspeed of approache = \frac{\text{speed of separation}}{\text{speed of approach}}

More precisely, using velocities along the line of impact:

e=v2v1u1u2e = \frac{v_2 - v_1}{u_1 - u_2}

Here:

  • u1u_1 and u2u_2 are the velocities of the two objects before the collision (in the positive direction).
  • v1v_1 and v2v_2 are the velocities of the two objects after the collision (in the positive direction).
  • ee is the coefficient of restitution — a number that tells you how elastic (springy) the collision is.

The letter ee stands for the coefficient of restitution. Think of it as a "bounciness score."

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