2.1 Networks including the internet

2026 Syllabus Objectives

By the end of this subtopic, you should be able to:

  • understand the purpose and benefits of networking devices
  • understand the characteristics of a LAN and a WAN
  • explain the client-server and peer-to-peer models of networked computers
  • understand thin-client and thick-client and the differences between them
  • understand the bus, star, mesh, and hybrid topologies
  • explain how packets are transmitted between two hosts in different topologies
  • justify the use of a network model or topology for a given situation
  • understand cloud computing, including public and private clouds
  • explain the benefits and drawbacks of cloud computing
  • understand the differences between and implications of wired and wireless networks
  • describe the characteristics of copper cable, fibre-optic cable, radio waves (including WiFi), microwaves, and satellites
  • describe the hardware used to support a LAN, including switch, server, NIC, WNIC, WAP, cables, bridge, repeater
  • describe the role and function of a router
  • understand Ethernet
  • explain how collisions are detected and avoided using CSMA/CD
  • understand bit streaming, including real-time and on-demand
  • explain the importance of bit rate and broadband speed in bit streaming
  • understand the difference between the internet and the World Wide Web (WWW)
  • describe the hardware used to support the internet, including modems, PSTN, dedicated lines, and cell phone networks
  • explain the use of IP addresses in transmitting data over the internet
  • describe the format of IPv4 and IPv6
  • explain the use of subnetting
  • explain how an IP address is associated with a device on a network
  • explain the difference between public and private IP addresses and the security implications
  • explain the difference between static and dynamic IP addresses
  • explain how a URL is used to locate a resource on the WWW
  • explain the role of the DNS

Purpose and benefits of networks

A network is a group of connected devices that can communicate and share resources. These devices can include computers, printers, servers, phones, and other hardware. The main purpose of a network is to let devices work together instead of working alone.

In a network, users can share files, use the same printer, access the same internet connection, and communicate more easily. For example, in a school network, many computers can use one printer, one file server, and one internet connection. This saves money and makes work easier.

Networks also make it easier to manage data. Files can be stored in one place so that users can find the latest version. Backups can also be done centrally, which means important data is less likely to be lost. In larger organisations, a network manager can control who is allowed to access certain files or websites.

However, networks also have drawbacks. They can be expensive to set up because cabling, switches, and servers cost money. They also need maintenance. If an important device fails, many users may be affected. Security is also more difficult, because malware or hackers can spread through a network if protection is weak.

LAN and WAN

A LAN stands for Local Area Network. It covers a small geographical area, such as one room, one building, one school, or one office. In a LAN, the hardware is usually owned by the organisation or person using it. A LAN is often fast because the distance between devices is short.

A school computer room is a good example of a LAN. All the computers, printers, switches, and cables are in one place and are owned by the school. A LAN often uses copper cables, fibre-optic cables, or wireless connections such as WiFi.

A WAN stands for Wide Area Network. It covers a much larger geographical area. It may connect devices or smaller networks across towns, cities, or even countries. A WAN is often made by joining together several LANs.

The best example of a WAN is the internet. In a WAN, not all the hardware is owned by one person or organisation. Some of the connections may use communication companies’ equipment, such as telephone lines, fibre links, or mobile networks.

A LAN is usually cheaper, faster, and easier to control than a WAN. A WAN is useful when people in different places need to stay connected, but it is usually more complex and may depend on outside providers.

Client-server and peer-to-peer networks

A network model describes how computers behave in a network and what roles they have.

Client-server model

In a client-server network, some computers are called servers and other computers are called clients. The server is a powerful computer that provides services. The clients request those services.

For example, a file server stores files. A print server manages printing. A web server stores web pages. A client computer sends a request, the server processes it, and then sends back the result.

This model gives central control. Security settings, software updates, backups, and user accounts can all be managed in one place. This makes client-server networks good for schools, offices, and other large organisations.

The drawbacks are that servers are expensive and need specialist maintenance. Also, if the server fails, many users may lose access to services.

A client-server model should be used when central control, reliability, and security are important.

Peer-to-peer model

In a peer-to-peer network, all computers have equal status. There is no central server controlling the network. Each computer can share files or resources directly with the others.

This type of network is simpler and cheaper to set up. It is often used in homes or small offices where only a few devices need to share files or printers.

The problem is that there is no central management. Each user is responsible for their own files, backups, and security. This can lead to weaker security and poor organisation. It also becomes less efficient as the network gets larger.

A peer-to-peer model is best for small networks where low cost and simple setup matter more than central control.

Thin-client and thick-client

A thin client depends heavily on a server. Most of the processing and storage happen on the server, not on the client device itself. A thin client usually needs a constant network connection to work properly.

Examples include cloud-based office software, remote desktop systems, and point-of-sale systems connected to a central server. Thin clients are useful when an organisation wants central control and cheaper client devices.

The weakness of a thin client is that it depends on the network and server. If the connection is lost, the user may not be able to continue working.

A thick client does most of its processing on its own device. It can usually work even without a network connection. Installed software such as Microsoft Word on a laptop is a thick-client example.

Thick clients give better performance and allow offline use, but they usually need more powerful hardware and may be harder to manage across many devices.

So, the key difference is this: a thin client relies on the server, while a thick client relies mainly on itself.

Network topologies

A topology is the physical layout of a network. It shows how devices and cables are arranged.

Bus topology

In a bus topology, all devices are connected to one main cable called the bus. This cable has a terminator at each end. The terminators stop signals from bouncing back along the cable and causing errors.

When a device sends data, the signal travels along the whole cable. Every device can see the data, but only the device with the correct address accepts it. The others ignore it.

This topology is simple and cheap because it needs less cable. However, it is slow when many devices are trying to send data. Collisions can happen because many devices share the same communication line. Also, if the main cable breaks, the whole network can stop working.

Bus topology is suitable only in simple, small, low-cost situations. It is not a good choice for modern large networks.

Star topology

In a star topology, every device connects to a central device, usually a switch. When one device sends data, it first goes to the switch. The switch then sends it to the correct destination.

This makes the network more reliable. If one cable fails, only one device is affected, not the whole network. It is also easier to add or remove devices.

The main weakness is that the central switch is a single point of failure. If the switch fails, the whole network is affected.

A star topology is the most common choice for schools, offices, and homes because it is reliable and easy to manage.

Mesh topology

In a mesh topology, devices are connected to many or all of the other devices. In a full mesh, every device has a direct link to every other device.

This gives very high reliability. If one path fails, data can travel along a different path. That is why mesh topologies are useful in systems where reliability is very important.

The drawback is cost and complexity. A full mesh needs a lot of cables and connections. It is hard to expand and expensive to maintain.

Mesh is a good choice when fault tolerance is more important than cost.

Hybrid topology

A hybrid topology is a combination of two or more topologies. For example, one part of a network may use star, while another part uses mesh.

This is useful in large organisations where different buildings or departments have different needs. A hybrid topology is flexible and can combine the strengths of different topologies.

The drawback is that it is more complex to design, manage, and troubleshoot.

How packets move in different topologies

A packet is a small piece of data sent across a network.

In a bus topology, a packet travels along the shared main cable. Every device receives the signal, checks the address, and only the correct device accepts it.

In a star topology, the sending device sends the packet to the central switch. The switch checks where the packet should go and forwards it only to the correct device.

In a mesh topology, the packet may travel along one of several possible routes. If one route is unavailable, another route can be used. This is why mesh networks are so reliable.

In a hybrid topology, packet movement depends on the topologies being combined. For example, data might move through a star section and then across a mesh section.

Choosing the right model or topology

When deciding which model or topology to use, think about cost, size, reliability, security, and ease of management.

A client-server network is best when many users need central control and shared services. A peer-to-peer network is best when the network is small and simple.

A star topology is best for most modern LANs because it is reliable and easy to expand. A bus topology is only suitable in very simple and cheap systems. A mesh topology is best for important systems where downtime must be avoided. A hybrid topology is best for large and complex organisations.

Cloud computing

Cloud computing means using software, services, or storage on remote servers through the internet instead of keeping everything on your own computer.

For example, when you store files on Google Drive or use an online document editor, you are using cloud computing. The data or software is stored somewhere else, often in a data centre, and you access it over a network.

Cloud computing has many benefits. You can access files from different places and different devices. It is easier to share files and work together with others. Updates and maintenance are often handled by the provider. Storage or services can also be increased easily when needed.

There are also drawbacks. A reliable internet connection is needed. There may be ongoing subscription costs. Users may have less control over their data and software. There are also privacy and security concerns because data is stored on someone else’s servers.

Public cloud and private cloud

A public cloud is owned and managed by a third-party company. Its services are shared between different users or organisations. It is usually cheaper because the provider shares the costs across many customers.

A private cloud is used by one organisation only. It may be managed by the organisation itself. It gives more control and can offer stronger security, but it is more expensive.

A public cloud is a good choice when low cost and easy access matter most. A private cloud is better when an organisation needs greater control, privacy, or custom security settings.

Wired and wireless networks

A wired network uses physical cables to connect devices. A wireless network uses signals through the air.

Wired networks are usually faster, more stable, and more secure. They are less affected by interference. This makes them suitable for desktop computers, servers, and situations where strong performance is needed.

Wireless networks are easier to install and allow users to move around. They are useful for laptops, tablets, and phones. However, wireless signals can be affected by walls, distance, and interference. Wireless networks are also usually less secure than wired networks because signals travel through the air.

So, the choice depends on the situation. Wired is better for speed and reliability. Wireless is better for mobility and convenience.

Transmission media

Transmission media means the method used to carry data from one place to another.

Copper cable

A common copper cable in LANs is twisted pair cable. It carries data using electrical signals. It is cheap and commonly used in homes, schools, and offices. It is suitable for shorter distances.

Its weakness is that electrical interference can affect the signal. It also has lower bandwidth and lower speed than fibre-optic cable.

Fibre-optic cable

Fibre-optic cable uses light to carry data. It has very high speed and high bandwidth. It can carry data over long distances with very little signal loss. It is also not affected by electromagnetic interference.

This makes fibre-optic very good for internet backbones and other high-speed links. Its main drawback is cost.

Radio waves, including WiFi

Radio waves are used in wireless communication. WiFi uses radio waves to connect devices to a wireless access point or router. Radio waves allow mobility because no cable is needed.

However, they can be affected by interference, obstacles, and limited range. Security is also an issue because signals can be intercepted if the network is not protected properly.

Microwaves

Microwaves are a type of wireless signal used for communication over longer distances than normal WiFi. They travel in straight lines and are often used for links between buildings or communication towers.

Microwaves can carry large amounts of data, but they usually need line-of-sight, which means there must be a clear path between sender and receiver. Bad weather or physical obstacles can reduce performance.

Satellites

Satellites are used to send signals over very large distances. They are useful for remote areas where cables are difficult to install.

The advantage is wide coverage. The drawback is delay, also called latency, because signals have to travel a very long distance into space and back. Satellite connections can also be expensive and may be affected by weather.

Hardware used to support a LAN

Switch

A switch is the main central device in many LANs. It connects devices together in a star topology. A switch checks the destination address of a frame and sends it only to the correct device. This improves speed, efficiency, and security.

Server

A server is a powerful computer that provides services to other computers on the network. It may store files, manage printing, host websites, or run applications. Servers are important in client-server networks.

NIC

A NIC or Network Interface Card allows a device to connect to a wired network. It gives the device a connection to the network and handles sending and receiving data. A NIC also has a unique MAC address.

WNIC

A WNIC or Wireless Network Interface Card allows a device to connect to a wireless network. It uses radio signals instead of a cable.

WAP

A WAP or Wireless Access Point allows wireless devices to connect to a wired network. It acts like a bridge between the wired and wireless parts of the network.

Cables

Cables are the physical links in a wired network. In a LAN, these are often copper Ethernet cables, though fibre-optic may also be used.

Bridge

A bridge connects two network segments and can reduce unnecessary traffic by deciding whether data should pass from one segment to the other.

Repeater

A repeater receives a weak signal and sends it again at full strength. This helps extend the distance a signal can travel.

Router

A router connects one network to another. A common example is a home router, which connects a LAN to the internet.

Routers read the IP address in a packet and decide the best path for that packet to take. If a packet must travel across several networks, it may pass through several routers. Each move from one router to another is called a hop.

A router can also help assign IP addresses inside a network and may include other features such as wireless access, firewall protection, and switch functions.

Ethernet

Ethernet is a standard used in wired LANs. It controls how devices send data through the network. Ethernet defines things like wiring, transmission rules, and frame structure.

Data in Ethernet is sent in frames. A frame contains information such as the source MAC address, destination MAC address, the data itself, and an error-checking part called the Frame Check Sequence (FCS).

Ethernet is important because it gives rules that allow devices from different manufacturers to communicate correctly on the same network.

CSMA/CD and collisions

In some shared network systems, especially bus topology, two devices may try to send data at the same time. This causes a collision.

CSMA/CD stands for Carrier Sense Multiple Access with Collision Detection.

This works in steps:

  1. A device listens to check whether the communication channel is free.
  2. If the channel is busy, the device waits.
  3. If the channel is free, the device sends its data.
  4. If two devices send at the same time, a collision happens.
  5. The devices detect the collision.
  6. A jamming signal is sent.
  7. Both devices stop transmitting.
  8. Each waits for a random time, then tries again.

This method reduces the chance of repeated collisions and helps shared networks work more efficiently.

Bit streaming

Bit streaming is the continuous sending of data in small pieces so it can be used straight away without waiting for the whole file to download.

This is used for video, music, live events, and video calls.

Real-time streaming

In real-time streaming, the content is viewed or heard as it is being created or broadcast. Examples include live sports, live lessons, and video calls.

Real-time streaming needs a strong and steady connection because delays are a problem.

On-demand streaming

In on-demand streaming, the content is already stored and the user chooses when to watch or listen. Examples include YouTube videos and films on streaming platforms.

On-demand streaming can handle small delays better because buffering can be used.

Bit rate and broadband speed

Bit rate is the amount of data sent each second. A higher bit rate usually gives better quality sound or video, but it needs more bandwidth.

A lower bit rate uses less data, but quality may drop. The picture may look blurry or blocky, and sound quality may be lower.

Broadband speed affects how well streaming works. High-speed broadband can support higher bit rates, smoother playback, and better quality. Slow broadband may cause buffering, pauses, and reduced quality.

So, bit rate affects quality, and broadband speed affects whether that quality can be delivered properly.

The internet and the World Wide Web

The internet is a global network of networks. It is the physical and logical system that allows computers and other devices around the world to communicate.

The World Wide Web or WWW is one service that uses the internet. It is a collection of web pages and websites that are accessed using a web browser.

So, the internet is the system of connections, while the web is one thing that runs on top of it. The web uses the internet, but the internet is not the same as the web.

Hardware used to support the internet

Modem

A modem stands for modulator-demodulator. It converts digital data from a computer into a form suitable for transmission over communication lines, and then converts received signals back again so the computer can understand them.

PSTN

The PSTN is the Public Switched Telephone Network. This is the traditional telephone system. It was first designed for voice calls but later adapted to carry internet data as well.

Dedicated lines

Dedicated lines are permanent communication links between two points. They are always available and are not shared in the same way as ordinary phone systems. They are faster and more reliable, so businesses often use them.

Cell phone network

A cell phone network allows mobile devices to connect wirelessly using nearby base stations or towers. This gives internet access to phones and other portable devices. As a user moves, the connection can be handed over from one tower to another.

IP addresses

An IP address is a unique address used to identify a device on a network that uses Internet Protocol. It makes sure data goes to the right destination.

When a packet is sent over the internet, it includes source and destination IP addresses. Routers use these addresses to move the packet across networks until it reaches the correct device.

IPv4

IPv4 addresses are written as four denary numbers separated by full stops, such as 192.168.1.5. Each number is between 0 and 255. The whole address is 32 bits long.

IPv6

IPv6 addresses are written as eight groups of hexadecimal digits separated by colons, such as 2001:0DB8:0000:0000:0000:0000:1234:5678. The whole address is 128 bits long.

IPv6 was introduced because there are not enough IPv4 addresses for the huge number of devices now connected to networks.

How an IP address is associated with a device

When a device joins a network, it is given an IP address. In many local networks, this is done automatically by the router or another service on the network. This address lets the device send and receive data.

If the device moves to a different network, it may be given a different IP address. This is because IP addresses are linked to the network a device is currently using.

Subnetting

Subnetting means dividing a large network into smaller parts called subnets. Each subnet acts like a smaller network inside the larger one.

Subnetting reduces traffic because not every piece of data needs to go to every device. It can improve performance, make networks easier to manage, and improve security by separating groups of devices.

For example, in a school, one subnet might be used for the administration office, another for classrooms, and another for student devices.

Public and private IP addresses

A public IP address is visible on the internet and can be reached from outside the local network. Devices or services that need to be accessed over the internet, such as web servers, often use public IP addresses.

A private IP address is used inside a local network. It is not directly reachable from the public internet. This improves security because internal devices are hidden from direct outside access.

So, public IP addresses allow direct internet communication, while private IP addresses are mainly for internal use and help protect devices.

Static and dynamic IP addresses

A static IP address stays the same. It is useful when a device must always be found at the same address, such as a web server or file server.

A dynamic IP address can change. It is assigned automatically from a pool of available addresses when a device joins the network. This is useful for ordinary devices such as laptops and phones, because they do not need a fixed address all the time.

URL and DNS

A URL or Uniform Resource Locator is the address used to locate a resource on the web. A URL tells the browser where to find a page or file.

A URL often includes:

  • the protocol, such as http or https
  • the domain name, such as example.com
  • the path to the resource, such as /images/logo.png

When a user types a URL into a browser, the browser needs to find the IP address of the web server. This is the job of the DNS, which stands for Domain Name System or Domain Name Service.

The DNS matches human-readable domain names to IP addresses.

The basic process is:

  1. The user types a URL into the browser.
  2. The browser checks whether it already knows the IP address.
  3. If not, it asks a DNS server.
  4. The DNS server finds the matching IP address, or asks higher-level DNS servers if needed.
  5. The IP address is returned to the browser.
  6. The browser sends a request to the web server at that IP address.
  7. The web server sends back the webpage data.
  8. The browser displays the page.

Without DNS, people would have to remember long numerical IP addresses for every website.

Key Terms

Network — a group of connected devices that can communicate and share resources.

LAN — a local area network covering a small area, such as one building.

WAN — a wide area network covering a large area and often made from several LANs.

Client — a computer that requests services from a server.

Server — a computer that provides services or resources to clients.

Peer-to-peer — a network model where all computers have equal status and there is no central server.

Thin client — a device or program that depends on a server for most of its work.

Thick client — a device or program that does most of its own processing.

Topology — the physical layout of a network.

Bus topology — all devices share one main cable.

Star topology — all devices connect to a central switch.

Mesh topology — devices are connected by multiple paths.

Hybrid topology — a combination of different topologies.

Packet — a small piece of data sent across a network.

Cloud computing — using storage, software, or services on remote servers through the internet.

Public cloud — cloud services provided by a third party and shared by many users.

Private cloud — cloud services used by one organisation only.

Switch — a device that forwards data only to the correct destination on a LAN.

NIC — a network interface card for wired network access.

WNIC — a wireless network interface card for wireless access.

WAP — a wireless access point that lets wireless devices join a network.

Bridge — a device that connects two network segments.

Repeater — a device that strengthens and retransmits signals.

Router — a device that connects networks and forwards packets using IP addresses.

Ethernet — a standard for wired LAN communication.

Collision — when two devices send data at the same time on the same channel.

CSMA/CD — a method for detecting and dealing with collisions on shared media.

Bit streaming — continuous sending of data so it can be played or used straight away.

Bit rate — the amount of data sent each second.

Broadband speed — the speed of an internet connection.

Internet — the global network of networks.

WWW — the collection of websites and web pages accessed through the internet.

Modem — a device that converts signals for internet communication.

PSTN — the public switched telephone network, the traditional telephone system.

Dedicated line — a permanent high-speed connection between two points.

IP address — a unique address that identifies a device on a network.

IPv4 — a 32-bit IP address written in four denary blocks.

IPv6 — a 128-bit IP address written in eight hexadecimal blocks.

Subnetting — dividing a network into smaller sub-networks.

Public IP address — an IP address visible on the internet.

Private IP address — an IP address used only inside a local network.

Static IP address — an IP address that stays the same.

Dynamic IP address — an IP address that can change and is assigned automatically.

URL — the web address of a resource.

DNS — the system that changes domain names into IP addresses.

Exam-Style Questions & Answers

Question 1 [4]

Explain the difference between a LAN and a WAN.

Model Answer:

  1. A LAN covers a small geographical area such as one building, school, or office, while a WAN covers a much larger area such as a city, country, or the whole world.
  2. In a LAN, the hardware is usually owned by the person or organisation using it, but in a WAN some of the communication links may be owned by outside companies.
  3. A LAN is usually faster and easier to manage because the devices are close together, while a WAN is more complex because it connects networks over long distances.
  4. A good example of a LAN is a school network, while a good example of a WAN is the internet, which connects many LANs together.

Question 2 [4]

Describe the client-server model of networking.

Model Answer:

  1. In a client-server network, the server is a powerful computer that provides services such as file storage, printing, email, or web access.
  2. The client is the computer that sends a request to the server when it needs a service or resource.
  3. The server processes the request and sends back the required data or service, for example sending a file or loading a webpage.
  4. This model is useful because management, security, and backups can be controlled centrally, although it can be expensive and the server can become a single point of failure.

Question 3 [4]

Describe how CSMA/CD works on a shared network.

Model Answer:

  1. A device first listens to the communication channel to check whether it is free before sending any data.
  2. If the channel is busy, the device waits, but if the channel is free, it starts transmitting its data.
  3. If two devices transmit at the same time, a collision happens, and the devices detect that the data has clashed.
  4. They send a jamming signal, stop transmitting, wait for a random amount of time, and then try to send the data again.

Question 4 [4]

Explain the difference between real-time streaming and on-demand streaming.

Model Answer:

  1. Real-time streaming means the user watches or listens as the event is happening, while on-demand streaming means the user chooses content that was already stored earlier.
  2. Real-time streaming is used for things like live sports, video calls, or live news, while on-demand streaming is used for platforms such as film or video services.
  3. Real-time streaming needs a very steady connection and low delay because the content must arrive quickly, while on-demand streaming can cope better with small delays by using buffering.
  4. On-demand streaming usually gives more playback control, such as pause or rewind, while real-time streaming often gives fewer control options during the live event.

Question 5 [4]

Explain how a URL and DNS are used to locate a webpage on the World Wide Web.

Model Answer:

  1. The user enters a URL into the browser, and the URL contains the address of the resource the user wants to access.
  2. The browser takes the domain name from the URL and checks whether it already knows the matching IP address.
  3. If it does not know the IP address, it sends the domain name to a DNS server, which looks up the correct IP address for that domain.
  4. The DNS returns the IP address, and the browser uses it to contact the web server, which then sends back the webpage for display.

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