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By the end of this topic, you should be able to:
Core:
Supplement: 4. Understand that a scalar quantity has magnitude (size) only and that a vector quantity has magnitude and direction 5. Know that the following quantities are scalars: distance, speed, time, mass, energy and temperature 6. Know that the following quantities are vectors: force, weight, velocity, acceleration, momentum, electric field strength and gravitational field strength 7. Determine, by calculation or graphically, the resultant of two vectors at right angles, limited to forces or velocities only
A ruler (also called a metre rule) is used to measure straight lengths, usually up to 1 metre or 100 centimetres.
How to use a ruler properly:
Avoiding parallax error: When you read a measurement, your eye must be positioned directly above the scale, looking straight down at it. If you look at an angle, you'll get a different (wrong) reading. This mistake is called parallax error. Think of it like this: if you look at a pencil on a ruler from the side instead of from above, the pencil will appear to be at a different position on the ruler.
Measuring small distances accurately: Sometimes you need to measure something very small, like the thickness of a piece of paper. One sheet is too thin to measure accurately. Instead:
This method gives you a much more accurate result because it reduces the effect of small measurement errors.
A measuring cylinder is a container with measurement markings on the side, used to measure the volume (amount of space) of liquids.
How to use a measuring cylinder:
Why measure at the bottom of the meniscus? When you pour water or other liquids into a measuring cylinder, the surface curves slightly. The liquid climbs up the sides of the glass a tiny bit, creating a curve. Always read from the bottom of this curve for an accurate measurement.
Measuring the volume of irregular objects: You can also use a measuring cylinder to find the volume of solid objects that have irregular shapes (like a stone or a key):
For objects that float: Use a sinker (a small heavy object) to push the floating object underwater:
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